#ifndef _SKILLTORNADO_H_
#define _SKILLTORNADO_H_

#include "BaseSkill.h"
#include "cocos2d.h"

class SkillTornado : public BaseSkill
{
private:
	//===== GAME VARIABLES =====
	bool						skillEffectActivated;

public:
	//===== CONSTRUCTOR =====
	SkillTornado();

	//===== DESTRUCTOR =====
	~SkillTornado();

	//====== FUNCTION =====
	//Init
	static BaseSkill* 			loadSkill(cocos2d::CCString filename);

	virtual void				activateSkill();

	virtual bool 				touchesBegan(cocos2d::CCPoint location, GameManager* mygamemanager);
	virtual void				update(float timeDiff, CatsManager* pCatsRef, int chargepoints);

};

#endif //_SKILLTORNADO_H_
